Saturday, April 20, 2019

The Implications, Benefits, Research, And The Assessment Of Serious Essay

The Implications, Benefits, Research, And The Assessment Of Serious Gaming consolidation Into The K-12 Educational Model - Essay ExampleIn particular, digital mettlesomes have emerged as rather everyday educational games and teach tools. An important aspect of educational games is that they should be and are designed to fit disciple needs and different tasks and activities that k-12 educational systems require learners to undertake at school and at home (Krumholz 2). in the lead delving deeper into the implications and benefits of integrating gaming into the k-12 educational system, it is essential to understand what educational gaming is. In essence, an educational game is a game designed and constructed in a manner that teaches human beings, especially school-going children on the non-homogeneous subjects and aspects of life taught at school. In other words, educational games teach children not only learning skills only when also real-life skills. Fortunately for educationa l games and children in the k-12 educational systems, stakeholders much(prenominal) as educators, parents, and governments have largely apprehended the role of educational gaming in recent times (Krumholz 5). This change of attitude in stakeholders has resulted in the increased realization and awareness on the physical, educational, and psychological benefits and implications of gaming on learning and development of learners in the k-12 educational systems. Consequently, educational gaming has become conventional in educational systems as a teaching tool. ... Gaming thus helps learners enjoy their fundamental needs of learning, which include involvement, enjoyment, passion, and motivation, gratification of ones ego, creativity, and stirred up stability (Krumholz 5). Of great importance is the role of educational gaming in supporting social interactions among k-12 learners. as well as its physical and psychological implications, educational gaming also has biological and evolutio nary benefits for learners. For instance, gaming helps learners in connectivity, movements, mind-set growth and development. Games, particularly computer games are thus not merely entertainments tool in educational settings. There are numerous ways in which gaming helps transform k-12 educational system learners. The low implication is with regards to changing the process of learning. Second, games change peoples view of learning as a process characterized by strictness that only permits certain academic activities and performances, thereby making learning a more relaxed and kindly exercise. In the end, learners enjoy learning since they no longer view it as excessively demanding and strict on their part. In addition, educational gaming, more so computer games, should not be viewed as just another(prenominal) multi-billion industry out to make money from parents and schools rather, educational games help children see and participate in newborn worlds that may have remained close d to them (Krumholz 6). In this sense, educational gaming enables learners to act, talk, think, and inhabit roles and responsibilities that might have remained outback(prenominal) as they concentrate only on books and other traditional forms of classroom work. It is the virtual world of games such as computer games, which give educational games their powerful learning context

No comments:

Post a Comment

Note: Only a member of this blog may post a comment.